001    /*
002     * Copyright 2002 - 2007 JEuclid, http://jeuclid.sf.net
003     *
004     * Licensed under the Apache License, Version 2.0 (the "License");
005     * you may not use this file except in compliance with the License.
006     * You may obtain a copy of the License at
007     *
008     *      http://www.apache.org/licenses/LICENSE-2.0
009     *
010     * Unless required by applicable law or agreed to in writing, software
011     * distributed under the License is distributed on an "AS IS" BASIS,
012     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
013     * See the License for the specific language governing permissions and
014     * limitations under the License.
015     */
016    
017    /* $Id: FillRectObject.java,v 8afef6dd0d58 2007/09/14 08:29:58 maxberger $ */
018    
019    package net.sourceforge.jeuclid.layout;
020    
021    import java.awt.Color;
022    import java.awt.Graphics2D;
023    import java.awt.geom.Rectangle2D;
024    
025    /**
026     * @version $Revision: 8afef6dd0d58 $
027     */
028    public class FillRectObject implements GraphicsObject {
029    
030        private final Color c;
031    
032        private final float a;
033    
034        private final float d;
035    
036        private final float w;
037    
038        /**
039         * Default Constructor.
040         * 
041         * @param ascent
042         *            Ascent.
043         * @param descent
044         *            Descent.
045         * @param width
046         *            Width.
047         * @param color
048         *            Color.
049         */
050        public FillRectObject(final Color color, final float ascent,
051                final float descent, final float width) {
052            this.c = color;
053            this.a = ascent;
054            this.d = descent;
055            this.w = width;
056        }
057    
058        /** {@inheritDoc} */
059        public void paint(final float x, final float y, final Graphics2D g) {
060            g.setColor(this.c);
061            g.fill(new Rectangle2D.Float(x, y - this.a, this.w, this.a + this.d));
062        }
063    }